Location: WTB OS Shields +30hp+10vs any creature: (Dwarves,Giants ,Troll,Charr, Tengu, Skelet, Demons,Plants)
Guild: [PhD] Dreams come true.
Profession: W/A
UPDATED 12.02.2015 triple para shields Triple mod items RESEARCH (The Mausoleum 2010)
Hey everyone,
(Do not be afraid to write down your thoughts and opinions!)
Sadly, I know there are not many ppl out there as excited and interested as i am for those...triples, but i will still keep this thread updated.
UPDATED 2/12/2015 (possible triple para shields):
What this Screenshot tells me is that Triple mod Paragon shields were a possible drop back then:
Here its some info about Triples and The Mausoleum(all the rights to ''LicensedLuny''):
In Halloween 2010 they introduced some new event quests. One was "Commandeering a Mortal Vessel." The quest was given by a Halloween NPC in Lion's Arch and supposed to be available to any account with Prophecies. To complete this quest you and your party needed to travel to Majesty's Rest and enter a little mini-dungeon, single-level map called The Mausoleum, which you got into up on top of Rotscale's island.
The Mausoleum used art similar to the dungeon-y area we see when first taking a character to EotN, and the foes were like the Undead we see in some EotN dungeon areas (Shards of Orr springs to mind.) There was no Hard Mode version, but there was the possibility of Locked Chests in there. However, it was supposed to be a Prophecies quest ... not a Prophecies AND EotN quest. Originally, the loot dropped in there was reported to be the standard fare you'd see from Undead around Kryta.
When it was first added to the game there was a bug, as players with Prophecies but without EotN weren't able to access it. So a day or so into the event, ANet released a bug fix update to let players without EotN do the quest, as had been intended.
That update glitched something about the loot table in there. Stuff started dropping which seemed like ...
List of possible skins was pulled from some part of EotN (so it included things like spears, scythes, Paragon-req. shields and various gear skins which had only ever appeared, to date, with inscription slots instead of inherent mods [examples would be "Illusory Staff" and "Protective Staff."])
List of possible prefix and suffix mods attached to gear was pulled from some part of EotN. We saw drops with attached mods and resulting names (after id'ing) which we only ever saw before from inscription-loot source areas. Things like swift and devotion modded staffs, wands with the "of Memory" and "of Quickening" names (and the indicated wand wrapping attached.)
So the skins and the possible mods were all pulled from EotN loot tables, but whatever part of the code was generating the base weapons was using the inherent system! So we were getting things like scythes with inherent damage mods, staffs with inherent condition reduction or inherent HCT chance for an attribute other than the staff's requirement attribute. And we were also sometimes getting shields, wands and foci with up to two inherent mods. That's how the triple-mods happened.
Inherent shields, wands and foci aren't supposed to have mods at all. They're fixed. You can't add those suffix mods (shield handles, wand wrappings, focus cores) to them. But the game was generating such loot with the same chances of one to two inherent mods along with the same chance inscription-loot areas have to drop such items perhaps with an attached suffix mod.
So, triple-mod items are shields, wands, and foci from the 2010 Mausoleum which dropped with two inherent mods and one attached suffix mod.
You can salvage those attached suffix mods off, but you cannot add them back on (just like you cannot add a shield handle to an inherent-mod shield from Factions.) The game broke its own rules about what weapons can be modded. It did not break its enforcement of the rules on us, though.
At the end of Halloween 2010, a game update wiped the quest which allowed access to that special area from everyone's quest logs. So we weren't allowed to hang onto it after the event and keep hunting for interesting loot.
There is nothing in GW preventing the triple-mod items from being traded (it's not one of those things like Medals of Honor which are impossible to trade.) However, ANet (Regina) posted here a number of times saying the items are considered bugged/glitched and would be removed in an update. Such an update has not happened yet. Exactly how the glitched loot will be defined, determined and fixed is not any more clear than exactly when this update will happen.
Since ANet says the triple-mod items are a bug/mistake which will be fixed/removed, Guru does not allow them to be traded here on their system. So, you can advertise to buy or sell them in game if you want, but you can't make Ventari's threads or auction listings about the triple-modded items.
In Halloween 2011, the bug was completely gone. People report the area accessed in the quest produced standard, Krytan Undead area inherent loot without the interesting glitches from last year.
+No owner names will be added yet unless im allowed to do so.
+In case you are wondering..yes i do own 13 of those triples because i collect them. BUT THIS ITS JUST A RESEARCH AND NOTHING MORE.
So here are all Triple mod items known by me at the moment..most of them have screen proof also:
SHIELDS:
1. Reinforced Buckler of Fortitude____q9 T(16AR)(gold)___(Disease-20%,-2w/s,+28hp)
2. Spiked Targe of Fortitude________q10 T(16AR)(gold)__(AR+10 undead,-2w/e,+28hp)
3. Reinforced Buckler of Fortitude____q9 T(16AR)(gold)___(-2w/s,Blind-20%,+30hp)
4. Tall Shield of Fortitude___________q11 T(16AR)(gold)__(Death+1(20%),-2w/s,+27hp)
5. Defender or Fortitude____________q11 S(16AR)(purple)_(AR+8vsPiercing,-2hex,+24hp)The only STR triple shield i ever saw..
6. Reinforced Buckler of Fortitude____q10 T(16AR)(purple)_(-3hex,+8vsBlunt,+24hp) (yah lol the 3rd triple reinforced buckler in existence
WANDS:
1. Smiting Rod of Quickening____q9 smite(11-22)(gold)___(HCT 10%, +15e-1e,HSR 10%)
2. Air Wand of Quickening______q11 Air(11-22)(gold)_____(+5e below 50%,HCT 10%,HSR 9%)
3. Cane of Memory____________q10 ill(11-22)(purple)____(HCT 15%dom,+14-1,HSR 17%ill)
4. Fire Wand of Memory________q12 Fire(11-22)(purple)__(HCT 8%,+4e^50%,HSR 16%fire)
5. Deadly Cesta of Memory_____q12 Death(10-20)(gold)__(+4e below50%,HCT 19%curse,HSR 19%death)
6. Air Wand of Memory_________q11 Air(11-22)(gold)____(+5e we,HCT 10%,HSR 19%air)
7. Holy Rod of Memory_________q11 Div(11-22)(gold)____(+4e? ,HCT 19% Div, HSR 20%??) (no screen)
8. Arcane Scepter of Quick_____q10 fast(11-22)(gold)____(+5e^50%,HCT 10%, HSR 9%)
9. Fire Wand of Quickening_____q12 Fire(11-22)(purple)___(+3e^50%,HCT 17%fire,HSR 9%)
10.Pronged Rod of Quickening___q10 Blood(11-22)(gold)___(HCT 10%, +15e-1e,HSR 10%)
11.Holy Rod of Quickening______q11 Div(11-22)(purple)____(+4e hexed,HCT 8%,HSR 8%)(this purple wand was accidentely ruined)
12.Gazing Scepter of Quick_____q9 Domin(11-22)(gold)____(+5e hexed,HCT 20%insp,HSR 10%)(custo)
13.Earth Wand of Quickening____q13 Earth(11-22)(gold)___(HCT 19%water,+5e below50%,HSR 10%)
14.Water Wand of Memory______q12 Water(11-22)(gold)__(e+5 below50%,HCT 19%earth,HSR 19%water)
FOCUS(off-hand):
1. Accursed Icon of Devotion____q10 curse(e+12)(gold)___(HCT 19% curse,+5AR(w-attack),+44hp w/e)
2. Frost Artifact of Fortitude_____q12 water(e+12)(gold)___(AR+10 below50%,Bleed-20%,+29hp)
3. Storm Artifact of Endurance___q12 air(e+12)(gold)______(HSR 10%,AR+5 w/e, +44hp w/s)
4. Protective Icon of Swiftness___q9 prot(e+12)(purple)____(AR+5/-5e,Divine+1(17%),HCT 9%)
5. Grim Cesta of Valor___________q10 death(e+12)(gold)___(AR+10 below50%,Disease-20%,+58hp Hexed)
6. Water Prism of Devotion______q13 water(e+12)(gold)____(AR+5vs ele dmg,Air+1(20%),+43w/e)
7. Bleached Skull of Swiftness____q9 SoulR(e+12)(gold)_____(HSR 19% blood,+29hp,HCT 10%)
8. Idol of Fortitude_____________q12 Blood(e+12(purple)____(AR+5vs ele dmg,HCT 18%blood,+22hp)
3 New Triples:
THE SCREENS(proofs):
...
btw sorry for my bad english.
Yoji
Last edited by O O O Yoji O O O; Apr 25, 2016 at 02:01 PM // 14:01..
Such was the extent of his offence that I had to kick him from the guild for salvaging that triple. These items deserve respect, and that was not respect....
Keep going Yoji. Rare items such as these need to be celebrated. And they are the reason you are in [PhD].
Location: WTB Q8 Fire/ES Staffs And OS Crystallines!
Guild: Teh Academy [PhD] - Tomb of the collectors
Profession: E/
There was a triple mod here, its gone now....
200e to whoever can get the reference. Was there any triple mod Iri/Diamond Aegis? I know they drop in EoTN right? Also some things like Summit Warlords would be nice.
Location: I would never play off Occupy Wall St. for my guild name
Guild: We Are the 1 Percent
Profession: Me/
Quote:
Originally Posted by GhostKairi
There was a triple mod here, its gone now....
200e to whoever can get the reference. Was there any triple mod Iri/Diamond Aegis? I know they drop in EoTN right? Also some things like Summit Warlords would be nice.
No canthan skins to my knowledge. Sorry. It was a combined drop template of EOTN and Prof I think.
Wow didn't know they could be removed like that.. Guess you can't put it back once its done eh?
Quote:
Originally Posted by GhostKairi
There was a triple mod here, its gone now....
200e to whoever can get the reference. Was there any triple mod Iri/Diamond Aegis? I know they drop in EoTN right? Also some things like Summit Warlords would be nice.
Silent Hill? There was a hole here, it's gone now...
Location: WTB OS Shields +30hp+10vs any creature: (Dwarves,Giants ,Troll,Charr, Tengu, Skelet, Demons,Plants)
Guild: [PhD] Dreams come true.
Profession: W/A
Quote:
Originally Posted by GhostKairi
There was a triple mod here, its gone now....
200e to whoever can get the reference. Was there any triple mod Iri/Diamond Aegis? I know they drop in EoTN right? Also some things like Summit Warlords would be nice.
Ye buzan its right, proph and eotn skins..
But im prety sure most of them came as an OS versions of the eotn skin( because of os
Spears, os scytes, os barrel hammer, os fiery blade axe etc....os versions of the eotn skins)
I remember "hiding" some other triple-mods (at least one shield and another wand) on koss by completing consulate docks. Back in 2010 i was afaid a-net would delete all the triple mods, but might not find the hidden ones
I'm not quite sure what the stats of those hidden items were... it's been long time
after finding this thread today, i released koss on two chars... i can't proove it, but i think both koss's weapons and builds have been reseted... it's really unlikely i played lvl20 koss with his original weapons and a 6 skills-build... or maybe i'm just paranoid
What I notice on the caster items at least, is that there are no duplicate types of mods on them (for example they only have one HCT or one HCR, no double HCT). All 3 mods are of distinctly different types (HCT, HSR, +Armour or +HP).
Are there any items where this rule is ignored such as double +HP mod or double Armour for example?
The other thing is... it has been stated that the mods can be removed, but not reaplied. But what happens if you add a mod without first removing the old one? Does it only overwrite one of the 3 mods or are both mods overwritten? And no im deffinitely not going to even attempt to do that with the newly aquired items from Yoji and I hope no one will do this with thier tripplemod... but maybe this has been attempted in the past (like that poor unfortunate soul who found out about the removable but not reappliable mod ) and the answer is already known.
I think you can at least try it like this, others probably already have done this: Double click on a shield handle, focus core or wand wrapping and hover your mouse over the triple modded shield, focus or wand. It will then show if it is applicable or not. If it is, then I think you can apply it to your item. I know most already know how to try this, but I wanted to state this all clearly.
Now to the scary part of this question: Will it just replace the suffix or also one of the "inherents"? I think this process is similar to removing the suffix. When the unfortunate Mai Merenda removed the suffix, the "inherents" stayed in place. So from this I conclude (or speculate) that you just change the suffix. I advice everone NOT to try this. Since I'm just speculating. This is just my view on this topic.
On another note, does anyone know where this shield is?
I would suggest that as these items are bugged, it will reset the item, and lose its triple-ness. The skins are a set code (let's say the number 2). The suffixes are also a set code (let's say the number 3). When a normal item is generated, the game thinks 2+3 =5, and displays 5. ( ignore prefixes for this example). During the mausoleum bug, the game wrongly thought 2+3=6, and only when Anet adjusted the code did the game get the sum right again. If you apply a new suffix (3), the game will recalculate, and correctly display 2+3=5.
In other words, I think that applying another mod will reset the item's extra mod, thereby removing it from the game.
One more way to test it: Guild Wars has a safety measure build in for upgrading items. When you apply a new mod to an item you get a pop-up showing how the weapon will look after upgrading it. It looks like this and everyone knows it:
Just took the first compatible mod and item I saw
To be honest, with these bugged items I would be too scared for the window not to pop up, that I wouldn't dare to attempt it. Maybe Yoji has already done this once and dares to do it again. So he could maybe show us a screenshot of how it will look in the pop-up window.
I must say that these items are awesome and I find it way to scary to even mess with one. God forbids I miss click and ruin one.
Im 100% with you guys on this one, hence my addendum in my last post;
Quote:
Originally Posted by Rushin Roulette
And no im deffinitely not going to even attempt to do that with the newly aquired items from Yoji and I hope no one will do this with thier tripplemod... but maybe this has been attempted in the past (like that poor unfortunate soul who found out about the removable but not reappliable mod ) and the answer is already known.
Just wanted to know if anyoen has successfully managed to "improve" the mods or if this has resulted in an unfortunate "improvement" of the code for that item. Again: Please do not do this on any of the items currently in Guild Wars. This was just a question for past experiments. If unsure, then its best to enjoy the items as they are and keep in mind; Imperfections make things truely beautiful.
Location: WTB OS Shields +30hp+10vs any creature: (Dwarves,Giants ,Troll,Charr, Tengu, Skelet, Demons,Plants)
Guild: [PhD] Dreams come true.
Profession: W/A
Guys one thing is for sure: You can NOT improve a triple mod item.
(can't replace the extra mod , you can only remove it and by removing it , you will end up with and worthless normal dual mod item) after u remove the extra mod , the ''of Fortitude'' or etc will disapear from the name ( you can see above on Holy Rod).
Last edited by O O O Yoji O O O; Dec 02, 2015 at 05:05 PM // 17:05..
Thanks for the clear replies guys. This is deffinitely something to add to the OP as a warning what to watch out for and what not to "test" so as to avoid unnecesary self inflicted pain.
P. S. that is one damn nice caster shield you found in the archives Ham. Combine that with a N/Me or Me/N build that uses a Mesmer Mantra and you will be able to use all 3 mods correctly.
I ran the Mausoleum heavily with my guild back then. 4 or 5 guys right when it opened until our fingers bled.
We even tried to "hide" the items from ANET on the hero Koss when he gets abducted, my best stuff might still be on a Koss somwhere. (edit: now I read the post of kasperkarre my old guildmate, my Koss-Items are gone too)
Got a lot of "cool" stuff. But nothing over the edge.
This is what I still have.
Also a para shield in there. Pretty sure I saw a triple.
gutemuh
Last edited by Gutemuh; Dec 07, 2015 at 03:48 PM // 15:48..